
Home | PSXDEV
After over 13 years of PSXDEV.NET, this website has been temporarily shutdown (October 2025) due to both high operating costs and it causing our server CPU to be at 100% core utilisation constantly …
Launching an ISO (PS-EXE) from the command line
Jan 29, 2025 · Launching an ISO (PS-EXE) from the command line Problems or feedback about the NO$PSX emulator by Martin Korth
Loonies 8192 Port - PlayStation Development Network
Feb 25, 2020 · The PSX port contains all the background artwork and the EXE is 240 KiB at the moment of which 148 KiB are used for the background data (in the original build, those were algorithmically …
What rasterization algorithm does the PSX use? - PlayStation ...
Aug 15, 2014 · Other than that, the PSX doesn't render the rightmost pixel or bottom row of the triangle, and the way the triangle is rendered (in one or two passes, and the direction of each pass, i.e. top …
mp3 decoding - PlayStation Development Network
Sep 5, 2024 · I've made an mp3 decoder in 80x86 asm code. That's just a first step towards making a similar decoder in MIPS asm for PSX consoles, and perhaps also ARM asm for GBA consoles. But …