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  1. Home | PSXDEV

    After over 13 years of PSXDEV.NET, this website has been temporarily shutdown (October 2025) due to both high operating costs and it causing our server CPU to be at 100% core utilisation constantly …

  2. [Hardware Mod] 8MB in (PU-18) Retail PSX - Page 5 - PlayStation ...

    Feb 18, 2025 · PSX Aptitude Posts: 230 Joined: December 20th, 2013, 4:25 am PlayStation Model: DTL-H1202 Location: Hong Kong

  3. [Hardware Mod] 8MB in (PU-18) Retail PSX - Page 3 - PlayStation ...

    Feb 4, 2022 · Sadly, they won't work - the first thing is that they are "KM48 C" rather than "KM48 V" - so they are designed to operate from 5V rather than 3.3V. The second is that the '0' at the end indicates …

  4. CDRDAO Fork That Can Burn PSX Games Containing EDC-Based Anti …

    Dec 29, 2022 · This is actually a feature, and usually what you want. Unless you run into i.e. a PSX game which abuses this fact to provide an additional anti-piracy copy protection measure. …

  5. Launching an ISO (PS-EXE) from the command line

    Jan 29, 2025 · Launching an ISO (PS-EXE) from the command line Problems or feedback about the NO$PSX emulator by Martin Korth

  6. PSX Blaster (USB Comms Link) - Page 3 - PlayStation Development …

    May 28, 2024 · I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the …

  7. No$PSX BIOS (kernel) legal status? - PlayStation Development Network

    May 18, 2025 · The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibility issues (especially as most PSX games are applying …

  8. ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME

    Apr 5, 2025 · this ps1 game music 2000 does come with music samples on the cd game but i want to add my own music samples and then put it onto a cd disc with music 2000 ps1 game i ...

  9. How to get started with PSX game development - psxdev.net

    Choice of programming languages - The original PlayStation CPU is based on MIPS I, so a compatible toolchain is required. gcc supports it with the `mipsel-unknown-elf` target. There are some …

  10. What rasterization algorithm does the PSX use? - PlayStation ...

    Aug 15, 2014 · Other than that, the PSX doesn't render the rightmost pixel or bottom row of the triangle, and the way the triangle is rendered (in one or two passes, and the direction of each pass, i.e. top …