
IF YOU ARE ON PC SET YOUR RUNTIME TO OPENXR. - Reddit
Jun 12, 2023 · IF YOU ARE ON PC SET YOUR RUNTIME TO OPENXR. Meta/Oculus headsets, you will need to open your settings, then in the general tab there will be an OpenXR section to …
r/virtualreality on Reddit: What is OpenXR?
Jun 7, 2024 · I'm looking for ways to not use steamVR to play steam games. I use a Quest 2 with a 4090/78003xd PC and get about 20% performance headroom just on the steamVR menu …
No joke: How I have doubled my FPS in VR - AVSIM
Feb 11, 2025 · Before you use it, start MSFS (2024), run OpenXR toolkit and write down the headset resolution, which is found in the "information" menu, third line ("Headset resolution"; in …
OpenXR while still using Steam VR? : r/oculus - Reddit
Feb 12, 2024 · OpenXR while still using Steam VR? I am pretty confused. I know a bit about the different APIs but is there a way to make a game run through OpenXR while still having Steam …
Can someone explain all this Openxr/openVR/wmr/steamvr bullshit?
Aug 20, 2022 · People are saying to use openxr inside of openvr instead of steamvr. How is this accomplished? What is the default runtime/sdk/api for various headsets that determine which …
why uevr is not working ? : r/virtualreality - Reddit
Jan 5, 2024 · Using Virtual Desktop, open up the streamer app on your PC, and change the OpenXR runtime to "VDXR". In the UEVR injector make sure you have OpenXR selected. …
There is now an open source Rift S driver, with hand tracking
Oct 8, 2022 · 545 votes, 55 comments. trueThanks to Jan 'thaytan' Schmidt and the capable team at Collabora, the Monado OpenXR driver got initial Rift S support a couple of days ago. The …
For OpenXR + Reverb G2, which should I use (NIS, FSR, or CAS
Mar 11, 2023 · For OpenXR + Reverb G2, which should I use (NIS, FSR, or CAS) and what should my scaling and sharpening be optimally set at?
MSFS2024 foveated rendering activation? - AVSIM
Mar 25, 2025 · I have activated the Foveated rendering from the OpenXR Toolkit. When I end flight and exit to simulator menus, they are very pixelated, so foveated rendering is in use …
VR Users - huge performance increase switching to OpenXR
Nov 22, 2023 · Yeah OpenXR also made a gigantic difference for me on Quest 2. Before, my FPS hovered around 50-70 so I had to use reprojection to make it playable. Now it's a locked 80 …