
Events | Documentation - Roblox Creator Hub
Events are occurrences within your experience that you can listen for and respond to. Many Roblox services and objects have built-in events that automatically fire in response to specific …
Experience events and updates | Documentation - Roblox
Explore how to create and promote time-based events for your experience, as well as announce experience updates to opted-in users.
Roblox Creator Hub
Unlock your imagination with Roblox Creator Hub - the ultimate platform for building and publishing games. Join a vibrant community of creators today and publish your ideas to …
RemoteEvent | Documentation - Roblox Creator Hub
Any type of Roblox object (Enum, Instance, etc.) can be passed as a parameter when a RemoteEvent is fired, as well as Luau types such as numbers, strings, and booleans, although …
Animation events | Documentation - Roblox Creator Hub
Event markers are visual indicators of where an animation event begins. After you create an event marker, you can move it to any frame position on the timeline.
อีเวนต์ระยะไกลและฟังก์ชันย้อนกลับ | เอกสาร
เมื่อคุณยิง RemoteEvent หรือเรียกใช้ RemoteFunction มันจะส่งต่อทุกอาร์กิวเมนต์ที่คุณส่งไปกับเหตุการณ์หรือเข้าสู่ฟังก์ชันย้อนกลับ …
Événements et mises à jour de l'expérience - Roblox
Les sections suivantes détaillent comment vous pouvez promouvoir les événements et comment les événements sont découvrables par les joueurs sur la plateforme Roblox.
Instance.Destroying | Documentation - Roblox Creator Hub
With Deferred behavior, connecting a script to its own Instance.Destroying event is problematic, as the script will be destroyed before the callback can be called (meaning it will not execute).
Functions and events | Documentation - Roblox Creator Hub
Use functions and events to make code run when you want, as often as you want. With functions and events you can set up traps, buttons, health pickups, and more.
UserInputService | Documentation - Roblox Creator Hub
UserInputService is primarily used to detect the input types available on a user's device, as well as detect input events. It allows you to perform different actions depending on the device and, …