While at the show, we spoke with Nvidia VP of applied deep learning research Bryan Catanzaro about the finer details of how the new DLSS works, from its revised transformer model for super ...
According to Nvidia's own Bryan Catanzaro, it could be coming to the RTX 30 series GPUs as well. Previously, DLSS Frame Generation relied on specific hardware within Nvidia's RTX 40 series ...
According to Nvidia’s Bryan Catanzaro — the company’s DLSS champion — it might be possible to add features like DLSS Multi-Frame Generation to older generations of graphics cards.
Credit: Earlier today we reported how Nvidia's DLSS upscaling tech went from an idea popping out of CEO Jensen Huang's head ...
With the RTX 50-series on the horizon primed for AI workloads, Nvidia’s Vice President of Applied Deep Learning Research Bryan Catanzaro claims that advancements in AI will ultimately ‘open up ...
In an interview with Digital Foundry, NVIDIA Vice President of Applied Deep Learning Research, Bryan Catanzaro hinted that the company might transfer DLSS 4 frame generation to RTX 30xx. However, they ...
Digital Foundry's Alex Battaglia posed that exact question to NVIDIA's Vice President of Applied Deep Learning Research, Bryan Catanzaro, and props to Alex for what is honestly a pretty hardball ...
Nvidia will enhance RTX 4000 users' experience, with Smooth Motion making its way to the previous generation in a future update.
In a recent interview with Digital Foundry, NVIDIA's Bryan Catanzaro, VP of Applied Deep Learning Research, where he touched on all of the new AI technologies arriving with NVIDIA's new 50-series ...
Development of Nvidia's Frame Generation technology, which inserts AI-rendered game frames in between frames rendered in the traditional GPU 3D pipeline, was headed up by Bryan Catanzaro at Nvidia ...