Here's a cool little story we came across during the week! Xbox officially now supports another game engine in the form of ...
Ahwoo and RocketWerkz announced the open-source release of BRUTAL on October 15, 2026, making the C# game development framework behind Kitten Space Agency and RimWorld’s Waylith engine free to use, ...
The industry veteran says that engines Unity and Unreal have "consistently" failed to be held accountable to creators ...
Kunlun Tech released Matrix-Game 4.0 on October 15, an open-source system that combines a game engine with real-time AI video rendering on a single ...
Epic Games is loudly and proudly embracing AI in its game development. This week, CEO Tim Sweeney announced that the company is rearranging its dev team to prioritize "maximum AI ...
Despite launching in early access in 2013, RimWorld's developer, Ludeon Studios has just started a switch away from the Unity ...
Google and Unity have reportedly announced a joint partnership for a new integrated gaming platform this year engineered to ...
In 1997, shortly after TAKERU ended its service, a trial version of a doujin STG with phenomenal quality called Kamui was ...
Those white streaks behind a jet look like pure cloud, but in most of today’s jet engines, the ice in them forms mainly on specks of soot. One newer engine design, run the way it was built to run, ...
Gamefromscratch reports that Meta used Meta Connect 2026 to announce two upcoming "game engines," Horizon Create and Horizon Studio. The framing suggests a new generation of AI-assisted creation tools ...
The arms race between heavy-duty pickup-truck makers is alive and well, even as much of the auto industry focuses on electrifying its lineups. Still, Detroit’s Big Three continue to push the limits of ...
The Witcher 4 Studio Switched to Unreal Engine 5 to Spend Less Time on Technical Issues, Says Co-CEO
While CD Projekt RED used its proprietary in-house game engine – the RED Engine – to develop The Witcher 3: Wild Hunt and Cyberpunk 2077, the studio has spoken quite a bit about switching to Unreal ...
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