A modular and lightweight Content Management System designed for Unity projects. This plugin enables developers to define, visualize, and edit structured game data directly within the Unity Editor ...
When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...