In the lead-up to Dragon Quest Smash/Grow's release, we chat with series creator Yuji Horii and the game's development lead ...
How do you make old games attractive to modern players? Masaaki Hayasaka, the producer of the remake, explains the magic behind the HD-2D style. David Lumb is a managing editor for the mobile team, ...
The original release puts Dragon Quest VII as one of the longest and meatiest games in the series, with a notoriously slow opening. My time with the game has proved the first to be true, and it feels ...
At the time Dragon Quest VII first released on the original PlayStation back in 2000, its five-year development time seemed quite lengthy. In Japan, expectations and anticipation ran equally high. The ...
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