The model does not have access to 3D geometry, depth buffers, or PBR material properties, all of which are inferred or ...
NVIDIA confirms DLSS 5 uses 2D frames and motion vectors, not full 3D data, raising questions about accuracy and control.
NVIDIA’s DLSS 5 reveal was met with strong backlash after audiences criticized the way it altered in-game visuals, ...
So it doesn't know anything about what's behind the player's viewpoint, nor does it actually understand what's on-screen.
NVIDIA confirms DLSS 5 relies on 2D frames and motion vectors only raising concerns about AI altering visuals and accuracy.