On a tech podcast this week, Roblox CEO David Baszucki faced questions about the company's new and old moderation--and seemed ...
Roblox is adding two new ways for people who spend time in its virtual worlds to find old friends and make new ones. The company announced Friday that it would introduce a contact importer and friend ...
Roblox is stepping up its age verification system for users who want to privately message other players and implementing age-based chats so kids, teens and adults will only be able to message ...
Two years after announcing voice chat was coming to Roblox, the gaming company has acquired a voice tech startup, Speechly, offering voice chat moderation, real-time transcription and Voice API that ...
The Roblox Corporation announced Monday that it’s implementing new features for users younger than 13 years old following increased criticism and scrutiny concerning how it protects minors on the ...
Roblox is investing heavily in AI to assist users with game development, while also increasing the amount of money they can earn. The news comes as part of the Roblox Developers Conference, where the ...
Roblox has acquired speech technology startup Speechly to help it integrate a new spatial voice chat feature safely. Roblox is a powerful sandbox tool that lets almost anyone create a unique game with ...
Roblox RBLX reported stellar third-quarter results, beating net bookings guidance by 10% and making headway in all regions. The network effect that underpins our narrow moat rating was on display, as ...
Roblox has posted its financial results for the second quarter ended June 30, reporting an uptick in revenue and a small decline in daily active users. According to the report, revenue was $681 ...
Roblox's stock has lost around 8% of its value since I covered it in early 2023. The company's growth rate is slowing, and it has not proven its ability to monetize its platform profitably. Roblox's ...
Roblox’s RBLX daily active users continued to grow at an exceptional rate in the third quarter, and revenue of $1.4 billion and $45 million in adjusted EBITDA were well above management guidance.
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