Pentiment plays out on the pages of one of those manuscripts. Its murdery mystery story is set in Bavaria, pulling inspiration for the world from handwritten late-medieval manuscripts to early ...
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
Obsidian Entertainment is best known for sprawling role-playing games like Fallout: New Vegas and Pillars of Eternity, but the studio’s next adventure is a big swing in the other direction. Pentiment, ...
Josh Sawyer’s just-announced medieval narrative mystery, Pentiment, has been in development for about four years now. But if you ask Sawyer, it really started way, way back in 1992. At the time, ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Having not had a chance to actually play Pentiment yet, I can’t ...
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Pentiment is one of the most unique games I’ve had the pleasure of playing. It’s a story-centered game set in medieval Europe that’s low-stress but high-stakes, where every single choice you make ...
It looks like the rumours were true: Obsidian’s new medieval mystery project Pentiment was officially announced earlier during the Xbox and Bethesda Games Showcase. As suggested earlier this month ...
My goal in this article is to hype up Pentiment without spoiling too many of its tricks. It ain’t gonna be easy, though! Personally, Pentiment joins Not for Broadcast as a game I never expected to ...
In Pentiment, you’ll spend a lot of time eating meals, but you won’t just be taking in the delicious-looking food. In Pentiment, you’ll spend a lot of time eating meals, but you won’t just be taking ...
Shane R. Moyer is a Game Review and Preview Writer from the United States and is currently located in California. He has been playing video games since the Atari 2600, worked as a Compliance ...
Does playing an artist in 16th-century Bavaria sound appealing to you? What if I told you the game in question had no voice-over, unfurled its narrative in slowly-rendered text, and that, as the ...
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