So how do you create a Metroidvania map? How do you design an interconnected world that keeps backtracking entertaining, giving the player freedom to explore but retaining some control over how they ...
“Metroidvania: The First Decade is the culmination of a project I began more than 20 years ago, back when this style of game had largely vanished and the general public had more or less forgotten ...
The Western soulslike Tombwater's Lovecraftian aspects were enough to intrigue me when it was first announced earlier this year, but now the developers have revealed the sheer size of the game, enough ...
Metroidvanias offered open-world maps before open-world games were cool. Perhaps with some restrictions. Progression might eventually be limited by certain barriers that require the collection of a ...
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The key tenet of a Metroidvania game is that you backtrack – you journey back to once-explored areas and use your newly-acquired powers to forge new paths, reach new ledges, backflip into obscured ...
The current king of the Metroidvania genre is far and away Hollow Knight. This humble Kickstarter game won fans over with its amazing art direction, world, character design, and most importantly, its ...
When asked if the High on Life levels are open or follow a linear level design, Mike Fridley explained that it's a mix of things, but primarily that the game's content layout is more in line with ...