Get your fingers ready for a full-size Bluetooth keyboard/stand and get your game thumb primed for a strangely familiar stick-on 'stick. Rick Broida is the author of numerous books and thousands of ...
Recently I got a joystick so I could play some flight sims (of course the dammed thigs crash all the time, but that's another thread). Since it's a new toy I decided to try it for movement with UT, ...
Over the last two years, [benkster] has been perfecting their ideal flight controller. Like many people, they started out with a keyboard and mouse and eventually moved on to a joystick. While a HOTAS ...
8BitDo has always made accessories that offer better performance and build qualities than you'd expect for the price. It's no different here, as these keyboards feel awesome--not just "great for $100, ...
I’ve reviewed a ton of mechanical keyboards, and unless you count the disco rainbow that is the RGB strobe lights, there aren’t many that dazzle me. 8BitDo’s Retro Keyboard is an exception, thanks to ...
For those who play video games, a fraction of a second, say, the time it takes to move your hand from keyboard to mouse, can be enough to lose a soldier, building or entire army. For this reason ...
Hagstrom Electronics, Inc. introduces it’s new KE-USB108, full speed USB keyboard encoder. The KE-USB108 features 108 individual programmable inputs. It accepts input from push button switches, toggle ...
King's Assembly: a very sophisticated name for a mouse. But then, this is a very sophisticated mouse. Like any good butcher, the Assembly makes use of your whole hand. It finds the space to stuff 30 ...
The mouse and keyboard are the most commonly used when operating the PC, but when you move the mouse and operate the keyboard, and move the mouse ... and you use and use it with two places, Ross will ...
Most people may start gaming to kill time, but soon it becomes their passion. And, when it comes to professionals, gaming is no less than addiction. Unfortunately, gaming has gotten pretty expensive ...
I remember a time when games would let you assign input from any damn interface peripheral you felt like using. I remember a time when the input you configured a game to accept was the only damn input ...
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