Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable version of understanding this, ...
LAS VEGAS, Jan. 7, 2014 -- International CES (#CES2014) – Vivante Corporation today announced the release of its next generation GC7000 series graphics IP cores based on Vega technology enhanced with ...
For around three years now, the team of independent developers behind the Asahi Linux project has worked to support Linux on Apple Silicon Macs, despite Apple’s total lack of involvement. Over the ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
Shaders give us the power to implement alternative rendering algorithms and a greater degree of flexibility in the implementation of those techniques. With shaders, we can run custom code directly on ...
“Vivante Vega GPUs have raised the bar for performance value all within the world's smallest footprint,” said Wei-jin Dai, President and CEO of Vivante. “Now we are doing the same for 4K. Devices at ...