Over 25 years, Pixar's cloth animation has come so far that it was able to build an entire character out of a pair of pants for 2020's "Onward." We take a look at the labor- and time-intensive process ...
Carl Feynman, who pioneered cloth simulation in computer graphics, expressed amazement and concern over AI's rapid progress. He noted how an AI model managed to create a complex cloth animation in ...
The simulation of woven and knitted fabrics is an ongoing problem in computer graphics. Simulating the way a fabric drapes or moves while being worn, while accurately modeling low-level effects such ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
At GDC, Havok is showcasing industry-changing technical breakthroughs in real-time clothing simulation, marking the first time that movie-quality cloth has been seen on in-game characters, and its ...
Carl Feynman, son of American theoretical physicist Richard Feynman, pioneered cloth simulation in computer graphics at MIT in 1986. He found AI's rapid progress both fascinating and worrying. After ...